Author: <span class="vcard">Guenther</span>

Asset Store Release: Old Buildings #1 / Low Poly

I have released two new buildings on the Asset Store: Asset Store: Old Buildings # 1 Low Poly Asset Store: Old Buildings # 1 Hi Res Well, actually it’s one building, a hi res and a low poly version:


Building Pack: Building #2

And here’s the next one: (actually it’s number 3, but originally it was the second one I built…) The package comes with a building selector that makes it very simple to select and configure buildings:


Building Pack: 10 Buildings, 4 sizes, 5 layouts, 20+ color schemes

I’m currently working on a package for the asset store which will contain 10 buildings. These are the first two: The buildings are available in 4 sizes: 8m x 8m, 8m x 16m, 16m x 8m and 16m x 16m: To use as less tris as possible, the buildings also exist in 6 layouts: front…


ATB: V 0.9.2 released

The current version can be downloaded here: ATB Download The game’s main page you can find here: All Those Bugs Page Release Notes: At the “Project” page for the members the skill that corresponds to the currently selected task for the developer is now displayed. So you can watch the developer “learning” while he is working…


ATB: V 0.9.1 released

The current version can be downloaded here: ATB Download The game’s main page you can find here: All Those Bugs Page Release Notes: New projects now emerge on the “Project Offers” page every couple of days. Other projects disappear after a while. New developers now emerge on the “Hire Staff” page every couple of days. Other…


ATB: Unit Tests/Integration Tests

The solution at the moment only contains a couple of short tests, that cover the complete cycle of a project and hiring staff. Nevertheless it’s a complete integration test over the whole system covering at least the most important areas of the application. This is the test – it’s quite self-explaining I believe (this is…


ATB: Model-ViewModel connection

One of the ever recurring questions in a MVVM architecture is how the model and the view model are kept in sync – that is, how does the model inform the view model of changes? Especially when collections (lists etc.) are involved, this can lead to lots of synchronizing (and mostly more or less duplicated)…


ATB: Basic architecture

The application is built with a classical MVVM approach in mind. The three layers are packed in three folders and will soon be moved to separate DLLs: (The “Data” folder contains serialized data (XMLs) that will be loaded by the application during start up – list of computer models, list of names etc.) Since I…


SimpleMVVM, Part 9: The EditProductPage view model

As a reminder – that’s how the EditProductPage looks: First of all we need a view model class. Create a class named EditProductPageVM, and derive it from the class PageVM. Add a constructor with parameters of type ISystemConnector and PageFrameVM and and pass the parameters to the base class constructor: namespace SimpleMVVM.ViewModels { public class…


SimpleMVVM, Part 8: The EditCustomerPage view model

We’ll start with the EditCustomerPage. As a reminder – that’s how it looks: First of all we need a view model class. Create a class named EditCustomerPageVM, and derive it from the class PageVM. Add a constructor with a parameter of type ISystemConnector and pass the parameter to the base class constructor: namespace SimpleMVVM.ViewModels {…