Autor: GW

Initial version of „Nody“ – a node-based workflow engine – is online

Nody is a node-based workflow engine. It works a little different than most other editors. Instead of tracking workflows and offering a simple undo, Nody provides nodes with which you can define workflows. Since those nodes are dynamically evaluated, every step of the workflow can be changed at any time and the results are immediately…


BUILDING PACK: BUILDING #3


Asset Store Release: Old Buildings #1 / Low Poly

I have released two new buildings on the Asset Store: Asset Store: Old Buildings # 1 Low Poly Asset Store: Old Buildings # 1 Hi Res Well, actually it’s one building, a hi res and a low poly version:


Building Pack: Building #2

And here’s the next one: (actually it’s number 3, but originally it was the second one I built…) The package comes with a building selector that makes it very simple to select and configure buildings:


Building Pack: 10 Buildings, 4 sizes, 5 layouts, 20+ color schemes

I’m currently working on a package for the asset store which will contain 10 buildings. These are the first two: The buildings are available in 4 sizes: 8m x 8m, 8m x 16m, 16m x 8m and 16m x 16m: To use as less tris as possible, the buildings also exist in 6 layouts: front…


ATB: V 0.9.2 released

The current version can be downloaded here: ATB Download The game’s main page you can find here: All Those Bugs Page Release Notes: At the “Project” page for the members the skill that corresponds to the currently selected task for the developer is now displayed. So you can watch the developer “learning” while he is working…


ATB: V 0.9.1 released

The current version can be downloaded here: ATB Download The game’s main page you can find here: All Those Bugs Page Release Notes: New projects now emerge on the „Project Offers“ page every couple of days. Other projects disappear after a while. New developers now emerge on the „Hire Staff“ page every couple of days. Other…


ATB: Unit Tests/Integration Tests

The solution at the moment only contains a couple of short tests, that cover the complete cycle of a project and hiring staff. Nevertheless it’s a complete integration test over the whole system covering at least the most important areas of the application. This is the test – it’s quite self-explaining I believe (this is…


ATB: Model-ViewModel connection

One of the ever recurring questions in a MVVM architecture is how the model and the view model are kept in sync – that is, how does the model inform the view model of changes? Especially when collections (lists etc.) are involved, this can lead to lots of synchronizing (and mostly more or less duplicated)…


ATB: Basic architecture

The application is built with a classical MVVM approach in mind. The three layers are packed in three folders and will soon be moved to separate DLLs: (The “Data” folder contains serialized data (XMLs) that will be loaded by the application during start up – list of computer models, list of names etc.) Since I…